HotC devlog


Fri 1/5/2024 Day 1: on the first day we started on the game, we already knew what kind of game we wanted so i started and pretty quickly finished a character controller and a few types of enemies, and then I spent hours trying to figure out why horizontal knockback wasn't working, only vertical (for those wondering it was because the players velocity.x was constantly being multiplied by the input direction, so as long as you weren't inputting anything it would get multiplied by 0, nullifying any knockback). and then I made a basic card system where you could play cards, and draw new ones.

Sat 1/6/2024 Day 2: on the second day we got the card system to a point where it would also reshuffle the deck when you ran out, and where it could detect what card is being played and execute an effect, that evening I spent most of trying to figure out how to get the MetSys plugin to Godot to work and then realized it wasn't enabled.

Sun 1/7/2024 Day 3: on the third we got a lot less done but we still made some progress. We did a few things, added some more cards and still struggled to figure out room transitions.

Mon 1/8/2024 Day 4: we started a few things but didn't really finish anything today.

Tue 1/9/2024 Day 5: on this day we made some basic plot and progression, which helped a lot with the level design. We also got MetSys and room transitions to work 🎉.

Wed 1/10/2024 Day 6: On the 5th day we got a lot of art done and set up a GitHub for us to use.

Thu 1/11/2024 Day 7: we did some polish, added some cards, and finished setting up the Git.

Fri 1/12/2024 Day 8: we added most of the remaining rooms, and finalized the map.

Sat 1/13/2024 Day 9: On day 9 we started to go into crunch mode, we got tons of art done, made tickets, made checkpoints, added the wings, added most of the boss, added a lot of Easter eggs, finished up the rooms, and added some major polish to the UI.

Sun 1/14/2024 Day 10: this being the last day we went into REAL crunch mode. We added 50% of the art, sound effects, music, made more Easter eggs, finished UI polish, added the minimap, and fixed a bunch of bugs. Then we submitted.

Files

HotC.zip Play in browser
Jan 15, 2024

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